These types changes are now working correctly for Augments after Y8S2 update.
This info really does change quite a few builds and creates new ones, think a ton of survival and faster utilities. Do not sleep on the changes. Y8S1.3 Patch Notes Massive Augment Changes and More.
From Ubisoft website, single Augment value Level 1 and then 10.
| Augment | Previous Level 1 | Previous Increase per Level | Previous Level 10 | New Level 1 | New Increase per Level | New Level 10 |
|---|---|---|---|---|---|---|
| Quantum | 1% | 0.20% | 2.80% | 1% | 0.40% | 4.60% |
| Amalgam | 0.50% | 0.20% | 2.30% | 1.60% | 0.30% | 4.30% |
| Anomaly | 2% | 0.30% | 4.70% | 4% | 0.50% | 8.50% |
| Synesthesia | 2.50% | 0.20% | 4.30% | 5% | 1% | 14% |
There is a small detail you need to pay attention to below, notice it says “At seven Level 10 Augments, the maximum total values are now”. So having one Augment leveled to 10 won’t give you these new maximums, your active weapon and 6 gear pieces make up the total shown if all prototypes. So you would need Anomaly on all 7 items at Level 10 to have 59.5%.
At seven Level 10 Augments, the maximum total values are now:
| Augment | Previous Maximum | New Maximum |
|---|---|---|
| Quantum | 19.60% | 32.20% |
| Amalgam | 16.10% | 30.10% |
| Anomaly | 32.90% | 59.5% |
| Synesthesia | 30.10% | 98% |