The Division 2, Steel & Sons, Two Builds, Breaking Point.

Note my Steel & Sons Rifle had no expertise yet and was instant deleting, that feeling of where did the enemy go type thing.

These two builds are strong, but this gun takes a bit of practice and will frustrate you at the beginning. I’ve made a pure damage build then a more versatile version focused on open world events. Both are full red six core builds with high crit stats, these came together with available pieces I had. Use whatever skills and secondary weapons you prefer with these both. If you have prototype gear Echo/Paradox/Amalgam Augments are all solid choices.

Here it is, you can instant delete Chungas once you learn the play style with build one.

Build One.

  1. Breaking Point 4x, mask, backpack, holster, gloves.
  2. Zwiadowka, chest (Headhunter) and kneepads.
  3. Main weapons, Steel & Sons ACR Exotic Rifle.
  4. Gear mods, CHD/CHC.
  5. Specialization, Sharpshooter.

Strategy for big instant deletes, destroy weak points, hit body shots for 4 stacks then head shot (should kill) the next shot after will be even bigger. This can instant delete huge heavy enemies with practice, use the scope for headshot if needed. The chest piece I crafted rolled with Headhunter and decided to keep and it works very good for that big instant delete twice basically. We use the Zwia two pieces for extra mag size and more rifle damage, bigger magazine size is more damage for breaking point so it all works together.

You can have instant deletes twice in a row if done right due to Headhunter, the second one taking no effort really.


Build 2.

This version changes a few pieces around still with 4x Breaking Point then Equalizer chest with Exodus gloves has more survivability. Now I found this version to be no slouch and probably better for me personally.

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