A new major update to Lucky Mage now at v1.5, big changes and it’s way more deadly. Actually made this deck weeks ago but have not played it until today due to playing Mill Rogue a bunch lately. Minions now and a ton of control, changed 4 cards. Playing Jailhouse Manastorm a 5 mana minion totally changes the flow of the game, you can freeze up the entire board up to turn 10 in many instances. Old Deck Lucky Mage v1.4 with play style tips, but this v1.5 update is way better.
Card Changes:
- New, 2x Bitter End, 1x Doomsayer, 1x Jailhouse Manastorm.
- Removed, 1x Flame Ward, 1x Potion of Polymorph, 2x Arcane Keysmith

Deck Below:
Lucky Mage v1.5
Class: Mage
Format: Wild
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2x (1) Arcane Artificer
1x (1) Raid the Sky Temple
1x (2) Doomsayer
2x (2) Ignite
2x (2) Research Project
2x (2) Rewind
2x (2) Siphon Mana
2x (3) Duplicate
1x (3) Educated Elekk
2x (3) Frost Nova
2x (3) Ice Barrier
2x (3) Ice Block
2x (3) Objection!
1x (3) Photographer Fizzle
1x (3) Potion of Polymorph
1x (3) Prince Renathal
1x (4) Commander Sivara
1x (4) Eater of Secrets
1x (4) Polymorph
2x (5) Bitter End
1x (5) Emperor Thaurissan
1x (5) Jailhouse Manastorm
2x (6) Blizzard
1x (6) Puzzlemaster Khadgar
2x (8) Supernova
1x (10) The Amazing Reno
1x (10) Yogg-Saron, Hope’s End
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