Quick Thoughts:(read all)

07/26/2026 - Division 2, 7 Quantum Augments, let’s go wonder if anyone has done this and if+…….

07/26/2026 - Division 2, Murder Effects build posted. A unique fun build, just today prototype upgraded both+…….

07/24/2026 - Division 2, new builds post. Decided I will just reformat the builds post already up+…….

The Division 2, Builds, Murder Effects!

Update, added multiple Augment setups.

Unique Fun Builds!

Murder Effects is an amazing high damage niche build that spams status effects just by shooting enemies. Due to the built in status effects this works perfectly with Ongoing Directive gear set to constantly refill hallow point ammo. You do not need status effects skills with this build, use whatever skills you want but I do recommend banshee pulse as a great secondary skill for even more control of mobs. Great for solo or team, I run it with all 5 directives and it does very well, truly unlimited ammo. I just upgraded my crafted chest and backpack to prototype doing the new daily projects and dust storm event for exotic components.

6 Red Cores Build

The chest and backpack are unicorn pieces, meaning they had chc and chd rolled as attributes so we could roll the core to red weapon damage or whatever we want. Made the “Reconstructed Caches” at crafting bench that dropped the blueprints for “The Courier and Cherished” using retaliation resources. Then a marathon of crafting began until the perfect ones popped out, around 40 craft rolls each piece is best guess. Go run some Retaliations for named gear blueprints, they can drop from the kill squads or by crafting the Reconstructed Caches like I did.

With Pestilence as the main weapon you have “Plague of The Outcasts” doing excellent damage over time with status effects damage on top. Then due to having an all red core build it’s capable of over a million damage per tick and up front burst damage that is pretty good with high crit stats. Usually a status effect build is not based around shooting but this one is. It has so much utility, probably even more than I am using it for.

Tip, do a headshot right before reloading to blind enemies, they will be blind for quite a bit allowing you to reload and then burst them safely. Timing with this build makes it better, works well with Rogue Agents and Hunters. If using Banshee Pulse, blind mobs then after blind wears off banshee them.

I may add video of build in use soon.

Build: Murder Effects

  1. Four pieces Ongoing Directive, mask, holster, gloves, knee pads.
  2. Chest, Habsburg Guard named item, Cherished “Perfect Trauma” talent. Unicorn
  3. Backpack, Habsburg Guard named item, The Courier “Perfect Creeping Death” talent. Unicorn
  4. Cores, 6 Red.
  5. Gear Attributes, CHC/CHD and +Status Effects is good on a piece if you can’t get a crit stat. Like from a Escalation proto drop.
  6. Specialization, Gunner.
  7. Main weapon, Pestilence, Exotic LMG, recommended,
  8. Secondary, First Bloom, Named AR, Everlasting Gaze Rifle and The Grudge SMG alts.
  9. Sidearm, Quickstep.
  10. Skills, Reviver Hive, Fixer Drone, Crusader Shield, Banshee Pulse, whatever you like.
  11. Gear Mods, CHC +50% then CHD.
The Division 2, Unique Fun Builds, Murder Effects!
The Division 2, Unique Fun Builds, Murder Effects with Banshee Pulse.

Prototype Augment Setups:

Note I only recommend using Amalgam 1 time if used due to its cooldown and it’s very easy to proc. Also if you are trying to mass blind mobs reliably using Perfect Trauma headshots, Amalgam may mess this up. My personal setup is the first one but I want to try a few of these below out like the last one.

  1. Basic planned mass blinds, Echo 2, Paradox 3, Quantum 2.
  2. Good blend, Echo 2, Paradox 2, Quantum 2, Amalgam 1.
  3. More status duration, Echo 2, Paradox 1, Quantum 1, Amalgam 1, Trapper 2.
  4. Damage survival, Echo 3, Quantum 3, Amalgam 1.
  5. All out status, Amalgam 1, Trapper 6.

Images below show the full build, some stats, and Chest/Backpack Unicorn Habsburg Guard pieces.

Live on Twitch, click to view! OFFLINE on Twitch