I wanted to figure out what Talents and Augments would not just lower or reset cooldowns but allow Scavenged Skills directive to be on and not need to gather green skill parts dropped after a kill. I did this test in the past and it did not work, but this may have been really bad RNG on a short test. All of these have been verified to work, the actual best one is the Augment Synesthesia.
To test all of these I made a Striker build (mask, gloves, kneepads, holster) with skill tier rolled so my weapons were still deadly. Try it out in the gun range, I did it in the open world too to see if it was viable. Now I really want a full 7 piece Synesthesia Augment build 98% for something so will make one soon.

Prototype Augment:
- Synesthesia, the absolute best option, shoot bullets with high level 10 Synesthesia, has up to 98% chance per bullet to lower cooldowns by .02s if all 7 active pieces have this. Max 14% per level 10 prototype gear item, stack 3 of these 42% and you beat all gear talent options below.

Gear Talents:
Note: Perfect and normal versions of these talents work, but Perfect is best.
- Chest Talent, Perfect Tag Team. Second best option if you have a skill damage build.
- Backpack Talent, Perfectly Calculated. This helps quite a bit, just kill enemies in while in cover.
- Chest Talent, Perfectly Skilled. Extreme RNG but works with skill damage builds.


