You start the game, pick your character, customize, and then play the game.
FROM THE VERY START OF THE GAME:
- No FOMO events
- All weapons unlocked
- All gear unlocked
- All maps unlocked
- All vehicles unlocked
- All game modes unlocked
- Updates add more unlocked content
- Remove the grinds
- Respect our time
- Remove the overly complex UI/Menus
- Push for Game Play over all
- No free to play
- Buy the game and major content updates
- Progression is completion
- Time played is your publicly seen level
Could this ever happen? Who can stray from the business model copy paste monkey see monkey does? Will this game have any retention value? Have developers run out of ideas and now focus on grinds? Is overcomplexity the guise of a good game? Is time played actually a sign of a quality game? Have remastered games flooded the market? Should remastered games be ones older than 20+ years old minimum? I challenge any Triple A gaming company to create this game now.