My most used build in the entire game, always recommended to have in your loadout.
Im the annoying player with all 5 directives on, many join then quickly leave. They should stay you are buffed 2x (+20% damage, Crits buff) and will have all the ammo you need.
Build:
- Note, my build info might be a tad different from pic of build shown.
- 4x Ongoing Directive, chest, backpack, gloves, kneepads.
- Mask Exotic, Coyotes if in team, Catharsis if solo.
- Holster, Unit Alloy Named Item Salvo.
- Weapons, Main Pestilence, Secondary First Bloom AR (any), Quickstep Pistol.
- Prototype Augments, Amalgam 2, Trapper 2, then whatever you want for the rest.
- Specialization, Gunner.
- Gear Mods, CHC/CHD, 1 +20% Incoming Repairs.
- Skills, Reviver Hive, Fixer Drone.
It does everything, solo, team, master, rogue agents, hard content, farming, endless ammo, status effects non stop, multiple dots, two team buffs, huge solo buffs, can top the damage meter, Escalations, Retaliations, all directives easy mode. The prototype augments really put it all together aka Amalgam, Trapper, and Ongoing Directive is a dream combo. Yeap I run the fixer drone 90% of the time with a +20% Incoming or Repair mod. Only change I do often is swap the mask for Catharsis if doing harder content solo. If playing in a team and no regen directive is on will swap to Repair Skills mods to help teammates with my little fixer drone.
When I play Pestilence always have extra weapon handling, pretty much a sniper with LMG. Usually the player in the back all the time, watch a twitch stream and you’ll notice. Also with fog of war directive on it can be tricky, with a pestilence ticks and status effects enemies are marked for me. There is an option in the game to show status effects as icons above enemies and recommend it be turned on for visibility.
All Directives Tips:
FYI, there are multiple versions of directives the devs swap to.
I added expertise to fixer drone, each level adds in duration which doesn’t sound great at first. Due to my constant all directives play style the drone is up for a very long time allowing my secondary skills to be used if a directive resets cooldowns when other is used aka not the cool skills green trophy version. The tip is drop your long cooldown skill aka Reviver this will start cooldown around 23 seconds for Fixer Drone on my setup. Keep Reviver on floor once cooldown on Fixer is ready pop it out and then pickup Reviver which will be ready to use. You will find many Hardcore players use this technique farming with all directives on.
Not using this technique, say you start a fight get hurt pop Fixer to heal this will trigger the full cooldown on reviver, now you have no Reviver for a few minutes. You don’t want that.
If using a build with no Gunner Spec, when you have no ammo swap to another build with Gunner spec. Even better just swap to the Swiss Army Knife Build, kill some enemies let all your guns fill up normal ammo because you are using hallow points mostly. Then after a few minutes swap to the other build you want to play on. I am constantly swapping between Swiss build to Skill build just for the ammo. So another great reason for the Swiss Army Knife Build to always be in your loadouts.